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Destruction Physics in Unity 5
Testing mesh destruction physics in Unity 5 using the Exploder plugin for a turret-based sci-fi shooter, with a playable WebGL demo.
|Aditya Bawankule
UnityGameDevPhysics
Testing destruction physics in Unity 5 for a turret-based sci-fi shooter. The demo cycles through three weapon types against an assortment of targets — spheres, cubes, and watermelons — set against a space-themed environment.
Three weapons are demonstrated in the video:
- Seeker — semi-automatic explosive projectiles that fragment targets on impact
- Pulse Laser — a continuous blue energy beam that precisely slices through objects
- Vulcan — rapid-fire machine gun that shreds debris at high volume
Mesh destruction is handled by the Exploder plugin. The turret model is from Sci-Fi Effects. Projectiles reposition the Exploder object to the impact point, destroying everything within a small radius.
Next steps: implementing proper enemies and a spawning system, plus a UI.
Want to try it? Play it in your browser here.