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HTC Vive Shooting Range Test 2 (Unity 5)
Updated HTC Vive shooting range demo featuring working reload mechanics and destructible targets.
|Aditya Bawankule
UnityVRHTC Vive
A second demo of the HTC Vive shooting gallery, this time with two new mechanics: reloading and destruction physics. The video is shown split-screen — Unity editor scene view on top, game view on bottom — with SteamVR tracking active.
Firing an AK-style assault rifle at a wall of white cube targets causes them to shatter into physics-enabled fragments on impact. Spent magazines drop to the floor during the reload animation, and debris from destroyed cubes accumulates persistently in the scene. The demo runs entirely inside the Unity editor with the Exploder plugin handling the fragmentation.