
SYS.BLOG
Procedural Dungeons Unity Toolkit Released
An open-source Unity asset that procedurally generates dungeons and mazes at runtime from tiles or room prefabs, with procedural object population. MIT licensed.
|Aditya Bawankule
UnityGameDevProcedural GenerationOpen Source
This Unity asset procedurally generates dungeons and mazes at runtime. It can build the physical maze from either tiles that make up the walls, floors, and ceilings, or from prefabs of every room type. It also procedurally populates the maze with objects attached to the walls, floors, and ceilings.


The code is on GitHub: https://github.com/Legorobotdude/ProceduralDungeons
MIT licensed — use it in your projects freely.