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Zombie Town 2 VR Preview
Early preview of Zombie Town 2 VR with work-in-progress enemy AI and damage systems.
|Aditya Bawankule
UnityVRGameDev
Early look at ZombieTown 2 running in VR on the HTC Vive. The game reuses the low-poly city from the original but rebuilds the interaction model around motion controllers — weapons are physically handled rather than button-mapped.
The demo starts in a parking lot, finds a van with an open trunk stocked with weapons (pistol, pump-action shotgun, M4, AK-style rifle), then moves into the streets to fight incoming enemies. The focus of this build was VR weapon interaction and manual reloading; enemy AI and damage systems were still early at this point.