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Tagged: HTC Vive

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Blog / Projects / Videos

December 8, 2016

HTC Vive shooting range test 2 (Unity 5)

Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video above

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Posts

  • In Thrust We Trust (Upcoming Space Game)
  • Procedural Dungeons Unity Toolkit released
  • Cubenaut Alpha released
  • Zombie Town mobile port released
  • VR Education Toolkit – My HackIllinois 2018 entry and Fulcrum GT prize winner
  • WebVR Unity exporter test
  • Introducing Space Jumper, a platformer
  • Zombie Town 2 VR Preview
  • ZombieTown VR Port WIP
  • ArCore Virtual Forest
  • Introducing Zombie Town, a low poly FPS
  • ESP8266 powered LED Matrix clock
  • Nerf gun tracked in Virtual Reality
  • HTC Vive shooting range test 2 (Unity 5)
  • Mobile Augmented Reality using Vuforia
  • 3D modeling and texturing
  • Zombie Island: An Android FPS
  • Spedix S250 Pro Racing Quadcopter test flight
  • HTC Vive shooting range test (Unity 5)
  • DJI F450 Quadrocopter flyway (NAZA)
  • 3d printed Hubsan X4 shell
  • Shatter SciFi FPS GameDev update 4/2/16: Shooting range gameplay demo
  • Introducing Island VR (A Google Cardboard Experience)
  • Shatter SciFi FPS GameDev update 3/21/16: Scar-H and Gun Optics
  • App released: Campfire VR
  • 3/9/2016 Shatterer dev update
  • Shatterer FPS GameDev update: New weapons, exploding platforms
  • WIP FPS – Shatterer
  • Destruction physics in Unity 5
  • My first app: VR visualization of Solids of Revolution

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Android AR ArCore Cardboard Destruction Devlog Drone Educational F450 FPS GameDev GitHub Hackathon HackIllinois HTC Vive Nerf Open Source Physics Quadcopter Shatterer Space Substance Painter Unity Vive VR Vuforia WebVR ZombieTown

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