Aditya Bawankule's Blog


Procedural Dungeons Unity Toolkit released

This asset procedurally generates dungeons and mazes in Unity at runtime. It can build the physical mazes from either tiles that make up the walls, floors, and ceilings, or from prefabs of every room...


Cubenaut Alpha released

Cubenaut is a game about space exploration in a procedurally generated universe. You explore a new universe every game, and can upgrade your satellite whenever you want. When your satellite runs out of resources, you...


Zombie Town mobile port released

Zombie Town is now out on the Play Store. Get it here! Zombie Town features intense and endless waves of vicious zombies, who will quickly overpower you if you do not react quickly and shoot...


ZombieTown VR Port WIP

Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.  


ArCore Virtual Forest

Just a quick test of the ArCore Unity plugin. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but...


Introducing Zombie Town, a low poly FPS

Introducing Zombie Town, a (free!) low poly endless zombie shooter. Featuring beautiful low poly graphics, including really cool water effects on the PC version, and performance minded optimizations on the WebGL version. If you...