Procedural Dungeons Unity Toolkit released
This asset procedurally generates dungeons and mazes in Unity at runtime. It can build the physical mazes from either tiles that make up the walls, floors, and ceilings, or from prefabs of every room...
This asset procedurally generates dungeons and mazes in Unity at runtime. It can build the physical mazes from either tiles that make up the walls, floors, and ceilings, or from prefabs of every room...
Zombie Town is now out on the Play Store. Get it here! Zombie Town features intense and endless waves of vicious zombies, who will quickly overpower you if you do not react quickly and shoot...
Me and my team (David Hickox, Alchaeus Lam, and Luke Stumpf) built a VR Education toolkit to allow educators to easily create VR educational experiences without any coding or 3D modeling experience in 36...
Space Jumper is a Lunar Lander inspired platform game available on PC and on Android.
Just a quick test of ZombieTown 2, the enemies are still very WIP, as well as damage systems.
Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.
Just a quick test of the ArCore Unity plugin. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but...
In order to create a more tactile interface within VR, I have begun designing my own tracked accessory. Currently, I am using a controller for tracking, but this will change in the future. Here...
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video above