Architecture in the Age of AI Agents
I recently created a couple of projects with Claude Code that ended up as total disasters. Every time I added a new feature, the basic functionality of the app would break. After doing some...
I recently created a couple of projects with Claude Code that ended up as total disasters. Every time I added a new feature, the basic functionality of the app would break. After doing some...
Recently, I’ve been letting autonomous agents like the Cursor Background Agent, Google Jules, and OpenAI’s Codex contribute more and more code to my projects. It’s genuinely impressive how large of tasks these agents can...
Over the last few days, I built and launched TestimonialGenius.com — a simple AI-powered tool that turns raw customer testimonials into clean, categorized, marketing-ready quotes and insights. It extracts themes, ranks the best quotes,...
I’m excited to share the story behind my latest project, Vibe Coder, a command-line coding assistant powered by local large language models (LLMs). You can check it out on GitHub at https://github.com/Legorobotdude/PrivateCode and visit...
Hey everyone! I’m thrilled to finally share the story behind my latest project, AIdeaHub.ai, a platform designed to empower solo entrepreneurs, indie developers, and startup dreamers to turn their AI-driven ideas into launch-ready businesses....
I’ve spent 10 hours a day the past couple of weeks vibe coding my SaaS as well as several other projects you can see on my GitHub. During that time I have learned a...
I’m excited to announce the release of my latest project: DreamPixelForge, a modern GUI application designed to provide a nice feature filled frontend for Stable Diffusion. You can find the project on GitHub and the official...
Here is a small preview of a game I am working on alongside my partners Finn Sinclair and David Hickox. The game will be a VR exclusive title, and features many in depth physical...
This asset procedurally generates dungeons and mazes in Unity at runtime. It can build the physical mazes from either tiles that make up the walls, floors, and ceilings, or from prefabs of every room...
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