Author: Aditya
Introducing Space Jumper, a platformer
Space Jumper is a Lunar Lander inspired platform game available on PC and on Android.
Zombie Town 2 VR Preview
Just a quick test of ZombieTown 2, the enemies are still very WIP, as well as damage systems.
ZombieTown VR Port WIP
Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.
ArCore Virtual Forest
Just a quick test of the ArCore Unity plugin. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but...
Introducing Zombie Town, a low poly FPS
Introducing Zombie Town, a (free!) low poly endless zombie shooter. Featuring beautiful low poly graphics, including really cool water effects on the PC version, and performance minded optimizations on the WebGL version. If you...
ESP8266 powered LED Matrix clock
Download the code here: https://github.com/Legorobotdude/esp8266-LED-matrix-clock The circuit consists of an ESP8266 as the brains and wifi connectivity, a 3v-5v logic level shifter in order to interface with the 5V led matrix, and the matrix...
Nerf gun tracked in Virtual Reality
In order to create a more tactile interface within VR, I have begun designing my own tracked accessory. Currently, I am using a controller for tracking, but this will change in the future. Here...
HTC Vive shooting range test 2 (Unity 5)
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video above
Mobile Augmented Reality using Vuforia
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what...