ArCore Virtual Forest
Just a quick test of the ArCore Unity plugin. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but...
Just a quick test of the ArCore Unity plugin. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but...
Introducing Zombie Town, a (free!) low poly endless zombie shooter. Featuring beautiful low poly graphics, including really cool water effects on the PC version, and performance minded optimizations on the WebGL version. If you...
Download the code here: https://github.com/Legorobotdude/esp8266-LED-matrix-clock The circuit consists of an ESP8266 as the brains and wifi connectivity, a 3v-5v logic level shifter in order to interface with the 5V led matrix, and the matrix...
In order to create a more tactile interface within VR, I have begun designing my own tracked accessory. Currently, I am using a controller for tracking, but this will change in the future. Here...
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video above
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what...
Over the past few weeks, I have been working on 3d modeling and texturing. Check out a few of my models below, and check out my ArtStation portfolio here. 3D Models were created using...
I recently released my 5th app, called Zombie Island. Zombie Island is set on an abandoned island infected with zombies, and similar to my other it has a low-poly aesthetic.
Testing out my new Spedix S250 Pro, this thing really maneuvers quickly.
Testing out a simple virtual reality shooting range in Unity 5. An HTC Vive was used to run this demo.
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