Mobile Augmented Reality using Vuforia
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what...
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what...
Over the past few weeks, I have been working on 3d modeling and texturing. Check out a few of my models below, and check out my ArtStation portfolio here. 3D Models were created using...
I recently released my 5th app, called Zombie Island. Zombie Island is set on an abandoned island infected with zombies, and similar to my other it has a low-poly aesthetic.
Testing out my new Spedix S250 Pro, this thing really maneuvers quickly.
Testing out a simple virtual reality shooting range in Unity 5. An HTC Vive was used to run this demo.
My Independent study project came to a surprising end. My project was to create quadcopter, but unfortunately on the quadcopters 3rd flight, the controls locked up and it flew away.
3D printed a quick crash shell for my Hubsan X4 to make it more flyable around people.
Download here: https://play.google.com/store/apps/details?id=com.AdityaBawankule.IslandVR
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