HTC Vive shooting range test 2 (Unity 5)
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video above
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video above
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what...
Over the past few weeks, I have been working on 3d modeling and texturing. Check out a few of my models below, and check out my ArtStation portfolio here. 3D Models were created using...
I recently released my 5th app, called Zombie Island. Zombie Island is set on an abandoned island infected with zombies, and similar to my other it has a low-poly aesthetic.
Testing out my new Spedix S250 Pro, this thing really maneuvers quickly.
Testing out a simple virtual reality shooting range in Unity 5. An HTC Vive was used to run this demo.
My Independent study project came to a surprising end. My project was to create quadcopter, but unfortunately on the quadcopters 3rd flight, the controls locked up and it flew away.
3D printed a quick crash shell for my Hubsan X4 to make it more flyable around people.
Download here: https://play.google.com/store/apps/details?id=com.AdityaBawankule.IslandVR
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