Destruction physics in Unity 5
Testing out some destruction physics for a turret based shooter. Exploder was used for the mesh destruction, and the turret is from Sci-Fi Effects.
In order to achieve this effect, the projectiles from the turret move the Exploder object to wherever they hit, causing everything in a small radius to be destroyed.
The next steps are creating proper enemies and a spawning system for them, as well creating a proper UI.
If you wish to try it, here is a WebGL version. Note that this runs quite a bit slower than a compiled Windows version.